Enhanced QWCL by ackmed Theses are tested only software mode qwcl. I highly doubt they will work in glqwcl, but you are welcome to try and compile them and test. special thanks to.. sax and ibn for helping me beta test. glock for compiling the winblows executable. Turbo for for suggestions and sample config features: fullbright toggle ablility to used hacked bsp files that lame speed cheat autoaim (sample configs at bottom) fixes: removed the info length exceeded crap by removing 2 extra keys that showed up between version 2.3 and 2.4 (*ip and *ver). - fullbright is toggled by typing fullbright at console. - bsphack allows you to load hacked bsp files. aka map files. to toggle this type bsphack at console. this will make the client try and load filename.hak instead of filename.bsp. so if you want to use a hacked dm3 map, name it dm3.hak and dump it into your maps dir. then enabled bsphack and connect to a server. - speed cheat. its lame but oh well. the cvar is cl_speed n. replace n with a number. a good range to mess with is .0001 (stopped) to .1 (fast). if you want to turn it off set cl_speed 0. - autoaim. works for both lpb and hpb now. aa_enabled <0/1> 0 aa is off 1 aa is on aa_lag used to tell the aa how much to predict ahead when aiming. hpbs should use roughly thier ping on this. you will need to play with this. aa_teamlock <0/1/2> 0 target other team 1 target your team, i dunno why but its thier 2 target everyone aa_lockmethod <0/1> 0 find target based on closest distance to you 1 find target based closest to your crosshair aa_showtarget <0/1> 0 dont show targets name 1 show targets name, will be in the lower left hand corner aa_staylock <0/1> 0 dont care if we switch target while locked on (untested) 1 stay locked on target until target is dead, aa is turned off, you die, or target does out of the frame. aa_playerlock is the player number to always lock onto. (not currently working) aa_listplayers prints out a list of players on the server along with thier number to be used with aa_playerlock these aa_adjust commands are used to fine tune where the scope will be on the target player. so if you want to go for the head, adjust the using aa_adjustz to raise the scope up on the player. aa_adjustx adjusts the x-axis by when a target is locked. aa_adjusty adjusts the y-axis by when a target is locked. aa_adjustz adjusts the z-axis by when a target is locked. here is the config that is use for autoaim. best way to use this is to run around with aa off, once you see someone, half way aim at them, turn aa on, then have at it. aa works will with instant his weapons, like sniper rifle, lg, or shotgun. It does pretty good up close with none splash damage weapons too, you can keep on pressing forward and strafing around them. == ackmed's config // setup aliases to make it easy to toggle aa on/off alias +aa "aa_enabled 1" alias -aa "aa_enabled 0" // bind aa on/off, change this to your liking bind mouse2 +aa // lock onto only other team aa_teamlock 0 // find the target closest to my scope aa_lockmethod 1 // z-axis adjustment for tf snipers, thanks ibn! aa_adjustz 17 == end ackmed's config == turbo's config // setup aliases to make it easy to toggle aa on/off alias +aa "aa_enabled 1" alias -aa "aa_enabled 0" // setup alias so aa is only enabled when we press fire alias +fire "+attack" alias -fire "+aa;wait;-attack;-aa" bind mouse1 +fire == end turbo's config